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Related Work

Note: Green writing is stuff that needs more work. Brown writing is papers that I read but didn't seem to be essential parts of this bibliography. Red writing is stuff done by other people that is either equivalent to stuff we want to do, or goes even a step farther (Ie, we should do it).


Teleporting:

Teleporting is a form of mobile computing in which the session, or applications migrate from screen to screen. Basically, each user's personal session follows her around from machine to machine. The PALplates directory system does something similar to this -- it allows users to visit any of several interfaces. Effectively, the user is being teleported (virtually) from PALplate to PALplate. Each new interface is constructed around the user's physical/virtual location, based on equipment and other information relevant to that location.

PALplates also supports the idea of personalized interfaces which the user can carry around. These also are interfaces, not sessions, though. They are constructed based on additional constraints specified by the user as the user visits each new location.

Another issue which comes up in both PALplates and the teleporting papers below is the issue of security. One of these systems uses active badges to notice when someone leaves the room and automatically "unpost" their private session. Another notices if they log in elswhere and "unposts" at that point. None of theses systems appear to support timeouts (something we plan to do). Still, active badges are better than timeouts.

Kiosk systems:

Neither of the first two kiosk systems really go much beyond information delivery. In general, ours is much more functional. This is possible in part because we have a trusted group of users. visitors to FX Pal are unlikely to see more of the system than is available in any of the kiosks below. The third paper goes beyond this, however, by supporting public opinion polling and other interactive tasks. How does their polling compare to our suggestion boxes? One aspect of our system which deals mostly with information presentation: the directory. How does our directory system compare to standard kiosk directories? Two things stand out about our directory/map system:

 

Context-sensitive and Adaptive User Interfaces:

I looked into this area of UI design because our system clearly adapts to altering conditions in it's environment, and to the presence of a user. It would be interesting to explore adaptive systems furthur, but as there is only so much time available to me, I will leave it for now.

User Interface Metaphors & Cooperative work:

Our UI will be based on an office metaphor (specifically, the Directory part of the system), so we decided to look up some other papers about office (or room) metaphors that went beyond the desktop. Is the directory system similar to the rooms or office metaphors? I'm not sure how much the directory system differs from the following papers, but one big difference in our overall system is that we support mobile users, public terminals, and our hierarchy of rooms and other objects corresponds to real rooms and objects in a real office building.

The Office metaphor people really implemented almost everything we've talked about in once sense or another -- messaging, topical discussions, public information. Of course, it's all only accessible "virtually" through the desktop workstation, but still ...

Ubiquitous Computin & Mobile Computing:

Ubiquitous computing & Mobile computing at the heart of what inspired us to build PALplates. Ubiquitous computing, the idea of having computers everywhere, helped spark the idea of having "computers where you need them". Mobile computing (including portable computers, and mobile applications) has developed into the idea of providing applications at the place at which (mobile) users need them -- "applications where you need them".

The papers below include an introduction to the area of ubiquitous computing, and some specific applications in mobile/ubiquitous computing which address the problem of location-relevant interfaces and information (eg, the PARCtab system).

Muds

Muds are generally used for collaboration. They were originally games but are beginning to be used for serious applications in several places (see muds grow up) including sysadmining (collaboration within an office place) (see MUDDS as Systems Tools) and research (collaboratino within a distributed community) (see MediaMOO)

Work Environments

Only have one paper on this topic ... but maybe we should find more ... Anyway, it brings up some good points about office workers away from their desks.


Copyright © 1996 FX Palo Alto Laboratory, Inc. For problems or questions regarding this web contact Jen Mankoff. Last updated August 16, 1996.