Ongoing Projects
Second Life Augmented Reality (website)
Blair MacIntyre, Michael Nitsche, Jay Bolter, Kathryn Farley
By connecting an Augmented Reality interface to the massive multiplayer online world of Second Life we create a new mixed media platform for machinima. Physical and virtual world can affect each other and and blend into a new form of machinima. A collaboration of the Augmented Environments Laboratory and the Digital World and Image Group.
Tangible User Interfaces and 3D spaces (TUI3D website)
Ali Mazalek and Michael Nitsche
The TUI3D project studio at Georgia Tech addresses production and performative challenges involved in creating machinima as it experiments with virtual puppetry and new input devices. A collaboration between the Synaesthetic Media Lab and the Digital World and Image Group.
Evan Mandel/ Michael Nitsche (faculty)
Continuing our work on camera control, this projects aims to provide a simple live editing interface for camera control in the 3D real-time world of the UT2K4 game engine. Editors can select their target and activate a range of pre-defined cameras to access a wide range of virtual cameras active in the scene. Supported by: Turner Broadcasting
Past Projects
David Elson, Mark Riedl (faculty)
Cambot is prototype application that uses artificial intelligence to automatically direct machinima movies. Given a script and a virtual set, it blocks the actors, places the virtual camera and edits the movie together.
Courtland Goodson (Mike Lee)
A camera editor running in Processing and tied to Unreal Tournament. The Playvis project allows to create, copy+paste, and cut between self-defined cameras in an Unreal scene. It is a first step to a visual film editor for Unreal.
Multi-Track Input Recorder (MTIR website)
Will Hankinson
Platform and game-independent system for input recording and editing which avoids the demo as the primary unit for machinima. The system allows for all of the various pieces of a given machinima scene to be recorded separately and pieced together in an offline input-mixer.
Devin Hunt and Alex West with Jamie Moore
Develop a toolkit that allows expressive animations to mapped to real-time characters through the use of hand puppetry via a webcam as input device. Watch a short demo (Movie)
Novice User's Camera Control Interface - NUCCI (Movie)
Matthias Shapiro
A camera control system for non-programmers to create cinematic sequences in a 3D rea-time environment with a focus on pre-visualization. Visit the project website (Link) you need the Virtools Player to use the site.
Unreal Live (Movie)
Brandon Yarbrough, Jack Griffin, Brian Berndt, and Jonny Aguillard
Tool to facilitate simple creation of live machinima performances.
Unreal Camera Control (Movie)
Will Hankinson, Colman Bryant, John Kelly, and Kurt Margenau
Provide a pre-defined set of typical camera positions to support and simplify a more cinematic Machimina production.
Georgia Tech Machinima Sampler
Below are a number of the machinima pieces created at Tech.

"I Love You"

Neverwinter News

The Ninjas are Coming

Half-A**
For a full list of current Georgia Tech Machinima projects, visit the class website.