Papers

Machinima Articles

Berkeley, Leo, Situating Machinima in the New Mediascape. Australian Journal of Emerging Technologies and Society Vol 4, No 2, 2006, 65-80

King, Brad, Machinima: Games Act Like Films. Wired News, online magazine, 23 July 2002

Lowood, Henry E., "High-Performance Play: The Making of Machinima ." To appear in: Videogames and Art: Intersections and Interactions , Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2006.

Lowood, Henry, "Story-Line, Dance/Music or PVP? Game Movies and Performance in World of Warcraft," Games and Culture. Vol. 3, Iss. 4. 2006. p. 362-382.

Nitsche, Michael, 'Film live: And Excursion into Machinima' in: Developing Interactive Narrative Content: sagas_sagasnet_reader, ed. by Brunhild Bushoff (Munich: High Text, 2005), 210-243 [order the book here]

Nitsche, Michael and Thomas, Maureen, 'Play it again Sam: Film Performance, Virtual Environments and Game Engines', in New Visions in Performance: The Impact of Digital Technologies, ed. by Gavin Carver and Colin Beardon (Lisse: Swets & Zeitlinger, 2004), 121-139
[order the book here ]

Salen, Katie "Monitor: In the Waiting Line," RES Magazine.
January/February issue. 2003. (column)

Salen, Katie "The Player: Warcraft III goes Cinematic," RES
Magazine. November/December issue. 2002.

Salen, Katie "Telefragging Monster Movies," GameOn exhibition
catalog. Barbican Gallery. London, England. Spring 2002.

Salen, Katie "The Art of Machinima," Future Cinema exhibition
catalog. ZKM New Media Institute. Karlsruhe, Germany. October, 2002.

Salen, Katie "Shoot First: Filmmaking with Gaming Engine", RES
Magazine, J. Wells (ed.). Co-authored with Tommy
Pallotta. Vol.3, No. 2, 2000. p48-53.

Machinima Books

Machinima: Making Animated Movies in 3D Virtual Environments - Dave Morris, Matt Kelland, Dave Lloyd

3D Game-Based Filmmaking: The Art of Machinima - Paul Marino

The End of Celluloid: Film Futures in the Digital Age - Matt Hanson

Real-Time Cinematography for Games - Brian Hawkins

Machinima Theses

Hirchenhain, Mortiz Machinima. Technik- und Mediengeschichtliche Voraussetzungen. (link currently broken) MA thesis Universitaet Hamburg, 2006.

Lyons, Cillian From Drawings to Code, From Thaumatrope to Machinima - How Technology has affected the developmentof animation. B.Des. thesis submitted to the Department of Film and Media at Dun Laoghaire School of Art, Design and Media, 2004.