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java.lang.Object SimpleTurtle Turtle Wolf
public class Wolf
Class that represents a wolf. The wolf class tracks all the living wolves with a linked list.
Field Summary | |
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static double |
ATTACK_RANGE
class constant for how close before wolf can attack |
static Color |
GRAY
class constant for the color |
static int |
MAX_SPEED
class constant for top speed (max num steps can move in a timestep) |
static double |
PROB_OF_STAY
class constant for probability of NOT turning |
protected static Random |
randNumGen
random number generator |
static double |
SMELL_RANGE
class constant for how far wolf can smell |
Constructor Summary | |
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Wolf(int x,
int y,
ModelDisplay modelDisplayer,
WolfDeerSimulation thisSim)
Constructor that takes the x and y and a model display to draw it on |
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Wolf(ModelDisplay modelDisplayer,
WolfDeerSimulation thisSim)
Constructor that takes the model display (the original position will be randomly assigned) |
Method Summary | |
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void |
act()
Method to act during a time step pick a random direction and move some random amount up to top speed |
AgentNode |
getClosest(double distance,
AgentNode list)
Method to get the closest deer within the passed distance to this wolf. |
WolfDeerSimulation |
getSimulation()
Method to get the simulation |
void |
init(WolfDeerSimulation thisSim)
Method to initialize the new wolf object |
Methods inherited from class SimpleTurtle |
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backward, backward, clearPath, drawInfoString, drop, forward, forward, getBodyColor, getDistance, getHeading, getHeight, getInfoColor, getModelDisplay, getName, getPen, getPenColor, getPenWidth, getPicture, getShellColor, getShowInfo, getWidth, getXPos, getYPos, hide, isPenDown, isVisible, moveTo, paintComponent, penDown, penUp, setBodyColor, setColor, setHeading, setHeight, setInfoColor, setModelDisplay, setName, setPen, setPenColor, setPenDown, setPenWidth, setPicture, setShellColor, setShowInfo, setVisible, setWidth, show, toString, turn, turnLeft, turnRight, turnToFace, turnToFace, updateDisplay |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final Color GRAY
public static final double PROB_OF_STAY
public static final int MAX_SPEED
public static final double SMELL_RANGE
public static final double ATTACK_RANGE
protected static Random randNumGen
Constructor Detail |
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public Wolf(ModelDisplay modelDisplayer, WolfDeerSimulation thisSim)
modelDisplayer
- thing that displays the modelthisSim
- my simulationpublic Wolf(int x, int y, ModelDisplay modelDisplayer, WolfDeerSimulation thisSim)
x
- the starting x positiony
- the starting y positionmodelDisplayer
- the thing that displays the modelthisSim
- my simulationMethod Detail |
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public WolfDeerSimulation getSimulation()
public void init(WolfDeerSimulation thisSim)
thisSim
- the simulationpublic AgentNode getClosest(double distance, AgentNode list)
distance
- the distance to look withinlist
- the list of agents to look at
public void act()
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