Class EggAgent

java.lang.Object
  extended by SimpleTurtle
      extended by Turtle
          extended by Agent
              extended by EggAgent

public class EggAgent
extends Agent

EggAgent -- big scary egg that sits there until t=30, then emerges as a monster!

Author:
Mark Guzdial, Barb Ericson

Field Summary
 
Fields inherited from class Agent
MAX_SPEED, PROB_OF_STAY, randNumGen
 
Constructor Summary
EggAgent(int x, int y, ModelDisplay modelDisplayer, Simulation thisSim)
          Constructor that takes the x and y, a model display to draw it on, and a simulation
EggAgent(ModelDisplay modelDisplayer, Simulation thisSim)
          Constructor that takes the model display (the original position will be randomly assigned) and the simulation
 
Method Summary
 void act(int t)
          To act, just drop the Egg for 15 steps, then be the eyes opened for five steps, then be the eyes switching back-and-forth
 void init(Simulation thisSim)
          To initialize, set it up as the Egg in the upper lefthand corner
 
Methods inherited from class Agent
act, countInRange, die, getClosest, getPicture, getSimulation, getSpeed, setPicture, setSpeed
 
Methods inherited from class SimpleTurtle
backward, backward, clearPath, drawInfoString, drop, forward, forward, getBodyColor, getDistance, getHeading, getHeight, getInfoColor, getModelDisplay, getName, getPen, getPenColor, getPenWidth, getShellColor, getShowInfo, getWidth, getXPos, getYPos, hide, isPenDown, isVisible, moveTo, paintComponent, penDown, penUp, setBodyColor, setColor, setHeading, setHeight, setInfoColor, setModelDisplay, setName, setPen, setPenColor, setPenDown, setPenWidth, setShellColor, setShowInfo, setVisible, setWidth, show, toString, turn, turnLeft, turnRight, turnToFace, turnToFace, updateDisplay
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

EggAgent

public EggAgent(ModelDisplay modelDisplayer,
                Simulation thisSim)
Constructor that takes the model display (the original position will be randomly assigned) and the simulation

Parameters:
modelDisplayer - thing that displays the model
thisSim - my simulation

EggAgent

public EggAgent(int x,
                int y,
                ModelDisplay modelDisplayer,
                Simulation thisSim)
Constructor that takes the x and y, a model display to draw it on, and a simulation

Parameters:
x - the starting x position
y - the starting y position
modelDisplayer - the thing that displays the model
thisSim - my simulation
Method Detail

init

public void init(Simulation thisSim)
To initialize, set it up as the Egg in the upper lefthand corner

Overrides:
init in class Agent
Parameters:
thisSim - the simulation

act

public void act(int t)
To act, just drop the Egg for 15 steps, then be the eyes opened for five steps, then be the eyes switching back-and-forth

Overrides:
act in class Agent
Parameters:
t - the timestep