include <cx/Geometry.h>
cxGeo cxGeoPolysDefine(int,float*,int,long*); cxGeo cxGeoLinesDefine(int,float*,int,long*); cxGeo cxGeoPointsDefine(int,float*); cxGeo cxGeoTrisDefine(int,float*,int,long*); cxGeo cxGeoSpheresDefine(int,float*,float*); cxGeo cxGeoCylindersDefine(int,float*,float*,float*); cxGeo cxGeoVolumeDefine(int,long*,int,float*,float*, float,float,float,float,float,float, cxGeoSplatType,float,int,int); cxGeo cxGeoGridDefine(int,int,float*); cxGeo cxGeoTextDefine(char*,char*);
void cxGeoColorAdd(int,float*,cxGeoBindingLevel); void cxGeoNormalAdd(int,float*,cxGeoBindingLevel); void cxGeoTransparencyAdd(int,float*,cxGeoBindingLevel); void cxGeoComplexityAdd(float);
Each routine listed here is fully documented in its own section 3 manual page. Refer to that manual page for more detail on each routine.