Public Member Functions | |
MakeCollisionCue (me, myparams) | |
beginSprite (me) | |
collisionHandler (me, collisionDetails) | |
enterFrame () | |
MakeFixed (me, whichactor) | |
MakePinned (me) | |
MakeUnpinned (me) | |
MakeMovable () | |
ApplyImpulse (me, impvector) | |
ApplyForce (me, forcevector) | |
AntiGravity (me) | |
EnableCollision (me) | |
DisableCollision (me) | |
getPropertyDescriptionList (, ascript) | |
Public Attributes | |
ShootingPower | |
global variable used to control how powerfully the dart and ball are shot | |
Private Attributes | |
pObjectType | |
name of the cue that this trigger should subscribe to | |
pRestitution | |
what action this behavior will trigger | |
pFriction | |
holds the parameter value to be passed to method being called by action | |
pMass | |
mass of object | |
rigid_body | |
the rigid body model | |
rigid_body_list | |
list of all rigid bodies | |
pCollision | |
TRUE if the user wants collisions of this model to be reported. | |
pPinned | |
TRUE if the movable object is not effected by other objects. |
The user can define the restitution, friction and mass of the object. This object will then we included in the physics simulation and the movement of the object will be determined by the simulation, except when the object is attached to a tracker and/or pinned. Rigid fixed objects cannot be moved, rigid movable will be moved by the simulation. You can "pin" a movable object to temporarily hold it in place while still allowing collisions with other objects. When the object is unpinned it will be effected by other objects in the simulation. When an object is attached to a tracker it should be movable and pinned. for more details about the Havok physic system please read the havok physics primer http://www.havok.com/xtra/downloads/docs/HavokPrimer.zip
Properties:
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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TRUE if the user wants collisions of this model to be reported.
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holds the parameter value to be passed to method being called by action
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mass of object
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name of the cue that this trigger should subscribe to
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TRUE if the movable object is not effected by other objects.
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what action this behavior will trigger
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the rigid body model
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list of all rigid bodies
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global variable used to control how powerfully the dart and ball are shot
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