There are four optional texts for the class:
You can buy these from the Georgia Tech Bookstore, or from
Amazon Books.
The textbooks will be supplemented by handouts in class, pointers to web pages, and articles on both electronic and regular reserve.
We have a games library that you can check games out of for 48 hours at a time from Joan in the GVU office which is on the second floor of the CoC. We're lucky to have so many good games, so take some time and check some out!
Week of | Mon | Wed |
March 29th | no class |
Start forming into game teams. Teams of 2-3 people recommended. |
April 5th |
Reading:
|
Reading:
|
April 12th |
In-class presentations of design proposals
Presentations will continue in the evening from 7 pm to 10 pm. Pizza provided. Attendance is mandatory, unless you have a legitimate excuse and speak to the instructors in advance. Assignment 1 (game proposal) due. Assignment 2 (game proposal critique) out. |
User Interface Controls for Games (asb) Reading:
|
April 19th |
Low level Behaviors (jkh)
Slides Reading: Chapter 4 in Black Art Assignment 2 (game proposal critique) due. Assignment 3 (progress report) out. |
AI in Games (jkh) Slides If you were asked to revise your game proposal and resubmit, the revised proposal is due here. |
April 26th | Guest Speaker: David Kirk Nvidia |
Interactive Narrative (asb)
Reading:
|
May 3rd | Graphics for Games (jkh) Slides Reading: Chapter 10 in Black Art |
Design for Boys and Girls (asb) Reading:
|
May 10th |
Graphics for Games (jkh) Slides Reading: Chapter 10 in Black Art Assignment 4 (game demo and talk) out. Assignment 5 (play testing and final paper) out. |
Music and Sound Effects (jkh)
Multi-user technology (asb) Reading:
|
May 17th |
Guest speaker: Jeff Bishop (games class alum and intern at Holistic Designs)
Guest speaker: Joel Webber Holistic Designs |
Guest speaker: Dov Jacobson
Big Fun Reading:
|
May 24th | Multi-user design (asb)
Reading:
|
In-class presentations of games Presentations will continue in the evening from 7 pm to 10 pm. Pizza provided. Attendance is mandatory, unless you have a legitimate excuse and speak to the instructors in advance. Assignment 4 (game demo and talk) due. |
May 31st | Holiday |
Guest speaker: Amy Kerley Moorhouse
SecureIT Game Marketing Assignment 5 (play testing and final paper) due. |
There will be five assignments (due on the dates listed on the syllabus). You have 5 late days that you may use for any of the assignments during the quarter but further extensions require an excellent excuse.
The assignments will be:We will maintain a lending library of games that can be checked out from Vicky Skelton in CoC 244 between 8-5pm M-F. Students will be asked to show an ID when checking out a game and may keep a game for up to 48 hours (unless demand gets too high). The games library will include PC games, Mac games, Nintendo 64 cartridges, and Playstation CD's. We will install a Nintendo 64 and a Sony Playstation in the undergraduate lounge area on the first floor of CoC. PC games that run under NT can be used in the cluster on the first floor. Mac games and PC games that run only under Windows '95 will have to be run outside CoC on home computers, unfortunately.