Provide constructive criticism of another team's game proposal. Evaluate their proposal based on the criteria in assignment 1:
Is their game doable in a quarter? If not, what would you cut from their design?
What will their game do well? Is that worth doing in the context of this game genre?
Are the tools that they are using appropriate for their game? Why or why not?
Does the ordering of the tasks in their layers make sense? Are there components that should be moved to an earlier or later layer? Will all the team members have something to do throughout the quarter rather than having to wait for their teammates to finish their part?
Does their game sound like fun? Any suggestions on how to make it more fun?
What is the greatest strength of their game and game proposal? What is the weakness that you are most concerned about?
Please hand in two copies of your critique (one for Bruckman/Hodgins and one for the team whose proposal you critiqued). Your critique should be approximately 1-2 pages long (12 pt. font, double-spaced).
Your critique will be graded on: