The coordinates of the base lattice are assumed to be in 3D. Extra coordinates will be discarded, and missing coordinates will be supplied as zero.
The Dimension input determines how the pyramid will be displayed. If the dimension requested is higher than the dimensionality of the pyramid, the dimensionality of the pyramid will be used, up to a maximum of 2D. If a dimension greater than two is requested, then only the unshared (i.e., external) faces are displayed.
The geometry can be given colors from the base lattice or from data at the layer being displayed, if any. If an optional colormap is present, the Coloring switch allows passing a channel selected by the component slider through the colormap, or direct interpretation of the lattice data as color. In direct interpretation, a single channel becomes greyscale, two channels map to red and cyan, and three or more channels become RGB with the extra channels ignored.
If an optional transform is fed in, the nodes will be transformed before being output as geometry.
Compressed pyramid data are accepted for input and all levels of compression are processed efficiently.
Port: Input
Type: Pyramid
Constraints: 1..-layer.
1..-baseLat.
n-D compression.
n-compression type.
This is the input pyramid to convert.
Port: Colormap
Type: Lattice
Optional: This port is optional
Constraints: 1-D.
4-vector.
float.
This is an optional colormap.
It can be turned on and off with the Coloring input.
Port: Transform
Type: Lattice
Optional: This port is optional
Constraints: 2-D.
1-vector.
float.
This is an optional transformation that will be applied to
the node coordinates.
Port: Dimension
Type: Option Menu
Menu Item: 0
Menu Item: 1
Menu Item: 2
Menu Item: 3
This input chooses the dimensionality of the geometric
representation.
0 | display vertices |
1 | display edges |
2 | display polygons |
3 | display external (unshared) polygons |
Port: Component
Type: Slider
This chooses a channel of the data lattice to which to apply a colormap.
This input is ignored if a colormap is not present or colormap application
has been deselected.
Port: Coloring
Type: Option Menu
Menu Item: Colormap
Menu Item: R-G-B
Menu Item: Texture
This toggles application of a colormap to the base lattice channel
selected by Component. If texture is selected, the data is passed
through a texture map to give the appearance of banded contours. This
option is only available for data defined on the base lattice.
Port: Level
Type: Radio Box
Menu Item: Vertex Data
Menu Item: Level Data
This option selects whether to color the geometry according to data at
the base lattice or data at the layer being displayed, if it exists.
Port: Csize
Type: Slider
If texture mapping is used, the number of color bands is set to 2**n
colors, where n is the value of the Csize widget. This widget is only
visible when texture mapping is in force.
Port: Output
Type: Geometry
This is the output geometry.