AN
INTRODUCTION TO NEWTONIAN MECHANICS by Edward Kluk Dickinson State University, Dickinson ND |
SLANT PROJECTILE MOTION
A
few words about vectors
Vectors are mathematical objects with
two attributes, magnitude and direction. Take a
speed, it has a magnitude telling how fast something with this
speed is moving. But there is no information about direction of
this motion there. Consequently a speed is not a vector. Talking
about horizontal projectile motion we were using vectors without
naming them. As a matter of fact, instead using there terms
"horizontal component of speed" and "vertical
component of speed" we should be using horizontal and
vertical components of velocity. Velocity is a vector showing
both speed (which is its magnitude) and direction of motion at a
given instant. It is intuitively clear that the velocity must be
at every point along (tangential to) the path of the motion. If
you are a vector wizard it is clear for you that any horizontal
projectile motion is a vectorial superposition (or a vectorial
sum) of two motions, horizontal uniform motion and vertical free
fall. If you are not, but you still understand how horizontal
projectile motion is composed of these two motions, it is good
enough.
A
vertical projectile motion
Let us introduce the same two
dimensional Cartesian frame of reference as before, with an
origin at zero height and zero displacement which is in the lower
left corner of the vision field, x axis
directed horizontally to the right and y axis
directed vertically up. Set the height of the object in the
applet to zero, its initial speed vo
to 0.45 m/s and the projection angle to +90o.
If there were no gravity acceleration the object should be
moving up with the constant speed equal to vo
and its y coordinate should change
proportionally with time according to the formula y(t)
= vot . In the
presence of gravity acceleration g, but with the
initial speed equal to zero and no support the object should be
falling down with y(t) = - (g/2)t2.
Thus, with the gravity acceleration g and the
initial velocity vo we may
expect to see a simple combination of these two motions with
y(t) = vot - (g/2)t2
and velocity
v(t) = vo - gt .
According to the last formula the motion should start upward (t = 0) with velocity 0.45 m/s . This velocity due to gravity acceleration should gradually decrease reaching zero at the time tmh = vo / g = 45 s because on the surface of this strange planet g = 0.01 m / s2 . At this particular instant our object will reach its maximal height ymh . We can express this height with help of vo and g inserting t = tmh = vo / g into formula for y(t) . A simple algebra leads to the following result ymh = vo2 / (2g) = 10.1 m . Right after the object reaches its maximal height the velocity v(t) becomes increasingly negative which means that it falls faster and faster down. Finally at a particular time instant tf it will reach its starting point with y = 0. Inserting the total time of flight tf into our expression for y(t) we obtain 0 = votf - (g/2)tf2. Solving it for tf we obtain tf = 2vo / g which is twice of tmh . This means that the flight up takes the same amount of time as the fall down. The final velocity vf at the instance when the object hits the ground equals to v(tf) = - vo .
Now find "experimentally" ymh . To make it easier set the tracer on and start the motion. Notice that initially y = 0 for the bottom of the object. Consequently you must find highest position of the bottom of the object and compare it with the theoretical prediction for ymh . Try to remember what height in the vision field was reached by the top of the object. It will help you to measure more precisely tmh . Difficulties with precise measurements of tmh arise because close to its maximum height the object moves so slowly that it is not ease to catch the turning point. For next two runs switch the tracer off, measure tmh and tf , and compare them with theoretical predictions.
A
slant projectile motion
If the initial velocity of the object creates an
angle ß with the horizontal, then beside of a
vertical component the object motion also has a horizontal
component. We may try to assume that each of these components
depends only on a proper component of the initial velocity. This
means, the vertical component of the motion depends only on
vertical component of the initial velocity whereas horizontal
component of the motion depends only on horizontal component of
the initial velocity. Being a vector wizard you know what does it
mean. If, however, you are not familiar with vectors you have a
problem with understanding what exactly are these vertical and
horizontal components of velocity. You certainly understand that
they are directed respectively vertically and horizontally, but
what about their magnitudes? In times of Galileo and Newton
people who investigated this kind of motion had the same problem.
A formal theory of vectors was created later. A possible solution
of our problem is shown in the first figure. An initial velocity
vin which
creates an
|
|
angle ß with the horizontal direction is resolved there onto two components vinx and viny with help of perpendicular projections on x and y axes. If such model of resolution will work only experiments can answer.
Expanding our theory we may assume that the vertical component of a slant projectile motion is governed only by viny . Consequently the vertical coordinate of the object
y(t) = vinyt - (g/2)t2
and its vertical component of velocity
vy(t) = viny - gt .
Similarly for horizontal coordinate of the object
x(t) = vinxt
and its horizontal component of velocity
vx(t) = vinx .
The last two expressions differ from the former two by lack of the gravity acceleration factor because this acceleration occurs only in the vertical direction. As a matter of fact the vertical direction is defined by the direction of gravity acceleration.
Since we have assumed the vertical and horizontal components of slant projectile motion independent, then all results obtained for vertical projectile motion are valid for the vertical component of slant projectile motion. Only thing we have to change there is to replace vo by viny . Thus tmh = viny / g , ymh = viny2 / (2g) and tf = 2viny / g . Another interesting magnitude related to the horizontal component of the motion is the range of the projection xr = x(tf) = 2vinxviny /g .
Making our "experiments" with projectile motion we control magnitude of initial velocity (or speed) and angle of projection. In the theoretical formulae which were derived above we operate with vinx and viny . If you know basic trigonometry and look at the first figure above the following relations become obvious
vinx = vin cos ß viny = vin sin ß .
If you do not, just use a calculator with cos and sin functions to find both components of initial velocity. It is also possible to solve this problem graphically. Draw a large scale graph like in the first figure above with a required angle ß assigning to a magnitude of required initial velocity a length of 10 cm. Find how many m/s represents 1 cm on your drawing. Measure components of velocity in cm from the drawing and recalculate them in m/s .
Preparing an "experiment" with projection angles 30o, 45o and 60o and a magnitude of initial velocity of 0.30 m/s you should obtain the following values for velocity components and theoretical predictions for tf , xr and ymh
# | angle | vinx [m/s] | viny [m/s] | tf [s] | xr [m] | ymh [m] |
1 | 30o | 0.260 | 0.150 | 30.0 | 7.8 | 1.125 |
2 | 45o | 0.212 | 0.212 | 42.4 | 9.0 | 2.247 |
3 | 60o | 0.150 | 0.260 | 52.0 | 7.8 | 3.380 |
Now make this "experiment" setting the tracer on and compare the theoretical predictions with your "experimental" results. If they are reasonably close (up to 5% of difference) then the theory constructed above, including the method of resolving velocity onto the vertical and horizontal components, works.
Analysing both, theoretical and experimental data for xr you probably already have noticed that xr for 30o and 60o is the same, and for 45o xr is the largest. Is it coincidence or rule? Look at the second figure above and notice the following relations: if OB = OD then BF = DE, angle FOB = angle EOD and area OBFC = area OAED. If we assume that OF represents an initial velocity for projectile starting at the angle FOB from x axis, then OE must represent an initial velocity for another projectile starting with the same speed and at the same angle FOB from y axis. Moreover, the area OBFC for the first projectile can be expressed as vinxviny for this projectile. Similarly, the area OAED for the second projectile can be expressed as vinxviny for this projectile. But these areas are equal. Therefore the products vinxviny for both projectiles must be also equal in spite of fact that (with exception of angle FOB = angle EOD = 45o ) these projectiles have different x components of their initial velocities and different y components of their initial velocities. Consequently xr for both projectiles is the same because xr = 2vinxviny /g . Therefore if two projectiles start with the same speed, the first at angle ß with respect to a horizontal axis and the second at the angle ß with respect to vertical axis, their ranges are the same. Now it should be intuitively clear why for a fixed speed the projection angle of 45o gives the longest range. A formal proof of it is rather simple. From Pythagorean theorem we obtain
vin2 = vinx2 + viny2.
It is also ease to verify the following identity
2vinxviny = vin2 - (vinx - viny)2.
For a fixed speed of a projectile vin2 does not depend on the projectile angle. Therefore the left hand side of the identity reaches maximal value if vinx = viny which occurs if the projection angle is equal to 45o.
Evaluation
If at this point you can solve the
following problems:
the objectives of this lesson are fully achieved. If you have doubts try to read it once more concentrating on them, but do not try to memorize this text. Physics is not about memorizing, it is about understanding.
Last update: Jan 10, 1997 | E - mail to Edward Kluk |
Copyright (c) 1996 Edward Kluk |