Category
Function
Outputs a pick structure.
Syntax
picked = Pick(pickname, imagename, locations, reexecute, first, persistent, interpolate, object, camera);
Inputs
Name | Type | Default | Description |
---|---|---|---|
pickname | string | none | name of cached picks |
imagename | string | none | name of cached scene |
locations | vectorlist | no default | 2-D screen coordinate pick positions |
reexecute | flag | none | cause reexecution whenever pick list is reset |
first | flag | 1 |
0: include all "picks"
1: include only first "picks" |
persistent | flag | 1 |
0: "picks" not saved
1: "picks" saved |
interpolate | integer | 0 | 0: no data interpolation
1: nearest vertex interpolation 2: interpolate |
object | object | no default | object to be "poked" |
camera | camera | none | camera used to create scene picked in |
Outputs
Name | Type | Description |
---|---|---|
picked | field | pick structure |
Functional Details
Picking involves using the mouse to determine information about an object rendered in an image. (If there is more than one image in the visual program, then the image which is assumed is the one from which picking was made active using the View Control dialog.) The user may select one or more points on the screen by positioning the mouse and pressing the left button; each such action is referred to as a "poke." Each poke may intersect the object at one or more places or may miss the object altogether. Each intersection is called a "pick." For example, a poke on a spherical isosurface will result in two picks, one on the front surface and one on the rear.
Individual subobjects in a structured scene may be made unpickable by attaching an attribute named "pickable", with a value of 0 (zero), to the root of the subobject, using the Options module.
The information returned by Pick in picked includes the positions in the (xyz) world-coordinate system at which the picks occurred. These positions (contained in the "positions" component of picked) may be used to determine the coordinates of points on objects, to start streamlines, or to label points on the surface (by using AutoGlyph appropriately). These kinds of operations can be done directly in a visual program, without writing a special module.
In addition to the pick positions, picked contains information identifying the individual elements of the object structure that was picked. This information can be used to select elements of the object structure at any level down to the connections element and vertex closest to the pick point. See IBM Visualization Data Explorer Programmer's Reference for an example module that uses the position information contained in the pick structure.
pickname | is used only by the user interface and is not intended to be set by users. | ||||
imagename | is used only by the user interface and is not intended to be set by users. | ||||
locations | is a list of 2 dimensional screen coordinates pixel positions identifying the picks. If you are using the Image tool, this parameter is set automatically for you by the user interface. If you are using SuperviseWindow and SuperviseState, then the events output of SuperviseState should be used to provide this input. | ||||
reexecute | is used only by the user interface and is not intended to be set by users. | ||||
first | specifies whether all picks generated by a poke intersecting an object are to be added to the pick structure or only the first pick (i.e., the pick closest to the viewpoint):
| ||||
persistent | specifies whether or not picks are saved between executions:
| ||||
interpolate | specifies whether a "data" component should be created in picked and, if so, how the interpolation of values for that component should be performed. If the interpolate parameter is set to 1 or 2, the Pick output object will contain a set of components matching the set of dependent components in the picked object. Each of the components in the output object is dependent on the "positions" component of picked. For components that are dependent on connections in the picked object, the data for the picked element will be placed in the output component. For components that are dependent on positions in the picked object, the data placed in the output object is determined by one of two options:
Note: Regardless of which of the two options is selected, if different picks result in different sets of components or different data types in components of the same name, an error results. | ||||
object | allows the user to override the object being picked. By default, this object is the one rendered in the Image window associated with the previous execution of the graph. If the scene consists of several objects collected before rendering, and if only some of them are to be made pickable, the user can pass those objects directly into Pick. The object parameter also makes it possible to pick in an object that lies in the same coordinate space as the scene does but is not in fact a part of the scene. | ||||
camera | sets the camera used to create the scene being picked in. If you are using the Image tool, this parameter is set automatically for you by the user interface. If you are using SuperviseState and SuperviseWindow, then you must provide the camera used to render the scene. |
Note: Pick currently supports surfaces, lines, and points. Picking does not support volume elements; if a poke is made on a volume object in the image, no picks will result.
Example Visual Program
PickStreamline.net
See Also
SuperviseWindow, SuperviseState
"Using Pick" in IBM Visualization Data Explorer User's Guide.
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