Category
Windows
Function
Creates a Display window for an image and captures
mouse and keyboard events in that window.
Syntax
where, size, events = SuperviseWindow(name, display, size,
offset, parent, depth, visibility,
pick, sizeFlag, offsetFlag);
Inputs
Name
| Type
| Default
| Description
|
name
| string
| (none)
| unique name for the window
|
display
| string
| "local host"
| display on which to create the
window
|
size
| integer vector
| [640,480]
| x,y size of the window
|
offset
| integer vector
| [0,0]
| offset of window in parent
|
parent
| string
| (root window)
| parent window
|
depth
| integer
| 8
| depth of window
|
visibility
| integer
| 1
| visibility of window
|
pick
| flag
| 0
| whether to consider only
button-down events
|
sizeFlag
| flag
| 0
| whether to force the size of an
already existing window
|
offsetFlag
| flag
| 0
| whether to force the offset of an
already existing window
|
Outputs
Name
| Type
| Description
|
where
| string
| where parameter for window
|
size
| integer vector or integer list
| window size
|
events
| object
| mouse or keyboard events
|
Functional Details
SuperviseWindow, along with the associated module SuperviseState,
provides the user with direct control over the effect of mouse and
keyboard events in a window containing an image. SuperviseWindow and
SuperviseState are used together with the Display tool, as an
alternative to the Image tool.
When you include the Image
tool in a visual program, mouse and keyboard events are interpreted
in a particular way as described in 6.1 ,
"Using the Image Window" in IBM Visualization Data Explorer User's
Guide.
In contrast, when
the Supervise modules and
the Display tool are used in a visual program,
you are able to specify how a particular
mouse or keyboard event should affect either the object being viewed or
the camera used to view it. For example, you could specify
that right-mouse drags in a horizontal direction
should zoom in on an object, while right-mouse drags in a vertical
direction should zoom out.
Not only does this allow you to specify the particular
action that should take place given events in the
display window, but it also allows your interaction with the
image to be separated completely from the Data Explorer user interface.
For example, a completely custom user interface could be created
with a commercial GUI builder, bypassing the Data Explorer user
interface entirely, but still allowing user-interaction with the
image.
In order to specify custom interaction modes in a program, it is
necessary for you to provide routines which indicate what
action is to be taken for a given event. An action can affect
either the object (for example rotating it or coloring it red), or
the camera (for example zooming in), or both. These sets of user-provided
routines are called UserInteractors. UserInteractors let you
specify your own direct interactors by specifying a table of
callbacks, each implementing a custom interactor.
To start Data Explorer using custom UserInteractors, it is necessary to identify
the user-written UserInteractor routines to the Data Explorer executive. This is
done by setting the environment variable
DX_USER_INTERACTOR_FILE before starting Data Explorer.
(You can also load UserInteractors after starting Data Explorer by using the
Executive module (Executive in IBM
Visualization Data Explorer User's Reference)).
If you do not set the DX_USER_INTERACTOR_FILE environment
variable, a set of default interactors are provided automatically by
Data Explorer. These interactors provide Rotate, Pan, and Zoom functions.
See SuperviseState for more detailed
information on how to specify UserInteractors.
SuperviseWindow and SuperviseState should not be used in -image mode
of Data Explorer. If used in -image mode, they will compete for ownership
of the Image window with the User Interface. Use -edit or -menubar mode
instead.
name
| is a unique name for the window.
|
display
| is the display on which to create the window and defaults
to "local host".
|
size
| is the x,y size of the window, and defaults to 640x480. It can
be specified either as an integer vector or as an integer list.
|
offset
| is the offset of the window in the parent window. By default,
offset is [0,0]. It can be specified
either as an integer vector or as an integer list.
|
parent
| is the parent window "where" parameter;
parent
defaults to the root window, but can also be an already created window if
nested windows are desired.
|
depth
| is the depth (in bits) of the window;
depth
defaults to 8.
|
visibility
| indicates the visibility of the window:
0
| window is closed
| 1
| window is open
| 2
| window is open and always on top
|
|
pick
| indicates whether only button-down events should be considered.
This
is useful if the user wants to implement picking in the Display window.
|
sizeFlag
| indicates whether to force the size of an already existing
window.
The default is 0 (false).
|
offsetFlag
| indicates whether to force the offset of an already existing
window. The default is 0 (false).
|
where
| identifies the window. This output must be connected to the
where
parameter of the Display tool. It would also be used, for example, if
nested windows are desired using a SuperviseWindow module with the
parent parameter set to something other than the
root window.
|
size
| is the current size of the window, and may differ from the
size
input if you resize the window.
|
events
| encodes mouse or keyboard events. It is an array of integer
of integer 4-vectors, where the four integers represent the following:
- event
- x
- y
- state or keypress, depending on event
event is one of DXEVENT_LEFT,
DXEVENT_MIDDLE, DXEVENT_RIGHT, or
DXEVENT_KEYPRESS. x and
y are the pixel locations of the event.
For event = DXEVENT_LEFT,
DXEVENT_MIDDLE, DXEVENT_RIGHT, the final integer
is "state", which is one of BUTTON_UP,
BUTTON_MOTION, or BUTTON_DOWN.
For event = DXEVENT_KEYPRESS, the final
integer is "keypress" which is the character which was pressed.
Note that
#define DXEVENT_LEFT 0x01
#define DXEVENT_MIDDLE 0x02
#define DXEVENT_RIGHT 0x04
#define DXEVENT_KEYPRESS 0x08
#define BUTTON_UP 1
#define BUTTON_DOWN 2
#define BUTTON_MOTION 3
For operations other than picking, the user simply passes
events to the events
input of SuperviseState, which interprets the mouse or keyboard events
and calls the appropriate user routines. For picking, see
"Doing Picking".
|
Example Visual Programs
SIMPLE/Supervise.net
Image_wo_UI.net
IndependentlyArrange.net
InsetImage.net
Also see the demonstrations of custom interactors in
/usr/lpp/dx/samples/supervise.
See Also
SuperviseState,
Display,
Image