Table of Contents
- Introduction
- What is Virtual Reality
- Graphics Visualization & Usability Center
- Presence and Virtual Reality
- Following chapters
- Virtual Reality
- Terms used in Virtual Reality
- History of Virtual Reality
- Virtual Environments group
- Simple Virtual Environment library
- What is presence?
- Previous work
- Thomas B. Sheridan
- David Zeltzer
- Alaric Naiman
- Carrie Heeter
- Richard M. Held and Nathaniel I. Durlach
- Gary Fontaine
- Gerda J.F. Smets et al
- Lessons learned from previous work
- Questions
- Conclusions
- Choosing a phobia
- Anxiety disorders
- Panic disorder with or without agoraphobia
- Agoraphobia without panic disorder
- Social phobia
- Simple phobia
- Obsessive compulsive disorder
- What phobia to use
- Treatment and environments
- Development of a phobia
- Treatment based on behavioral theory
- Systematic desensitization
- Graded exposure
- Flooding and implosion
- Participant modelling
- Assertiveness and social skill training
- Aversion therapy / positive reinforcement
- Choosing a treatment
- Development of environments
- Requirements
- Designing environments
- Designing first environment
- Conceptual design
- Semantical design
- Syntactical design
- Lexical design
- The hardware used
- Prototyping the first environment
- A three button user interface
- Evaluating first environment
- Changes to semantical design
- Changes to syntactical design
- Height clues
- General clues
- Second environmen
- Third environment
- Final environments
- The acrophobia experiments
- Setup used for experiments
- Group experiment
- Experiment
- Results
- Case study
- Experiment
- Results
- Conclusions
- Conclusions
- SVE library
- Requirements
- Treatment
- Presence
- Future research
Last modified: Wed Aug 9 12:31:33 GMT 1995