Public Member Functions | |
GetActorHandle (me) | |
This is used by behaviors to get the scriptInstance of the camera. | |
MakeCameraPosCue (me, myparams) | |
MakeCameraStandCue (me, myparams) | |
called by trigger, tells this actor to create a cue called cuename when the actor is started | |
MakeCameraSitCue (me, myparams) | |
called by trigger, tells this actor to create a cue called cuename when the actor is started | |
getPropertyDescriptionList (aScript) | |
enterframe (me) | |
Check to see if a distance cue needs to be sent. | |
beginSprite (me) | |
endSprite () | |
getPosition (me) | |
Public Attributes | |
g3Dsprite | |
sprite channel that holds the 3Dcastmember | |
g3Dmember | |
the shockwave 3d castmember | |
ActorInitialized | |
flag to indicate that the actor models have been initialized | |
Private Attributes | |
pParentSprite | |
the sprite number of the other actor you want to make the parent of this actor | |
pNearPlane | |
values of the near and far clipping planes | |
IsCamera | |
TRUE, used by transform object. | |
TrackingReceived | |
used by Actors, but must be here so Transform works with Camera too | |
actormodel | |
points to the camera, will be used by transform object | |
Omodel | |
model for the camera that is placed in the occlusion group for use with linking | |
Vmodel | |
model for the camera that is placed in the Virtual group for use with linking | |
PositionCueList | |
list of cues and the positions that will trigger them | |
StandupCue | |
cue that will be fired when the camera stands up | |
SitdownCue | |
cue that will be fired when the camera sits down | |
sitting | |
TRUE if camera is in sitting position. | |
standing | |
TRUE if camera is in standing position. |
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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Check to see if a distance cue needs to be sent.
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This is used by behaviors to get the scriptInstance of the camera.
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called by trigger, tells this actor to create a cue called cuename when the actor is started
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called by trigger, tells this actor to create a cue called cuename when the actor is started
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flag to indicate that the actor models have been initialized
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points to the camera, will be used by transform object
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the shockwave 3d castmember
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sprite channel that holds the 3Dcastmember
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TRUE, used by transform object.
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model for the camera that is placed in the occlusion group for use with linking
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values of the near and far clipping planes
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list of cues and the positions that will trigger them
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the sprite number of the other actor you want to make the parent of this actor
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cue that will be fired when the camera sits down
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TRUE if camera is in sitting position.
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TRUE if camera is in standing position.
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cue that will be fired when the camera stands up
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used by Actors, but must be here so Transform works with Camera too
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model for the camera that is placed in the Virtual group for use with linking
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