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Public Member Functions |
| | GetActorHandle (me) |
| | This is used by behaviors to get the scriptInstance of the camera.
|
| | MakeCameraPosCue (me, myparams) |
| | MakeCameraStandCue (me, myparams) |
| | called by trigger, tells this actor to create a cue called cuename when the actor is started
|
| | MakeCameraSitCue (me, myparams) |
| | called by trigger, tells this actor to create a cue called cuename when the actor is started
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| | getPropertyDescriptionList (aScript) |
| | enterframe (me) |
| | Check to see if a distance cue needs to be sent.
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| | beginSprite (me) |
| | endSprite () |
| | getPosition (me) |
Public Attributes |
| | g3Dsprite |
| | sprite channel that holds the 3Dcastmember
|
| | g3Dmember |
| | the shockwave 3d castmember
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| | ActorInitialized |
| | flag to indicate that the actor models have been initialized
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Private Attributes |
| | pParentSprite |
| | the sprite number of the other actor you want to make the parent of this actor
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| | pNearPlane |
| | values of the near and far clipping planes
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| | IsCamera |
| | TRUE, used by transform object.
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| | TrackingReceived |
| | used by Actors, but must be here so Transform works with Camera too
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| | actormodel |
| | points to the camera, will be used by transform object
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| | Omodel |
| | model for the camera that is placed in the occlusion group for use with linking
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| | Vmodel |
| | model for the camera that is placed in the Virtual group for use with linking
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| | PositionCueList |
| | list of cues and the positions that will trigger them
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| | StandupCue |
| | cue that will be fired when the camera stands up
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| | SitdownCue |
| | cue that will be fired when the camera sits down
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| | sitting |
| | TRUE if camera is in sitting position.
|
| | standing |
| | TRUE if camera is in standing position.
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Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)