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Public Member Functions |
| GetActorHandle (me) |
| This is used by behaviors to get the scriptInstance of the camera.
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| MakeCameraPosCue (me, myparams) |
| MakeCameraStandCue (me, myparams) |
| called by trigger, tells this actor to create a cue called cuename when the actor is started
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| MakeCameraSitCue (me, myparams) |
| called by trigger, tells this actor to create a cue called cuename when the actor is started
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| getPropertyDescriptionList (aScript) |
| enterframe (me) |
| Check to see if a distance cue needs to be sent.
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| beginSprite (me) |
| endSprite () |
| getPosition (me) |
Public Attributes |
| g3Dsprite |
| sprite channel that holds the 3Dcastmember
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| g3Dmember |
| the shockwave 3d castmember
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| ActorInitialized |
| flag to indicate that the actor models have been initialized
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Private Attributes |
| pParentSprite |
| the sprite number of the other actor you want to make the parent of this actor
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| pNearPlane |
| values of the near and far clipping planes
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| IsCamera |
| TRUE, used by transform object.
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| TrackingReceived |
| used by Actors, but must be here so Transform works with Camera too
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| actormodel |
| points to the camera, will be used by transform object
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| Omodel |
| model for the camera that is placed in the occlusion group for use with linking
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| Vmodel |
| model for the camera that is placed in the Virtual group for use with linking
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| PositionCueList |
| list of cues and the positions that will trigger them
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| StandupCue |
| cue that will be fired when the camera stands up
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| SitdownCue |
| cue that will be fired when the camera sits down
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| sitting |
| TRUE if camera is in sitting position.
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| standing |
| TRUE if camera is in standing position.
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Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)