Public Member Functions | |
new (me) | |
getPropertyDescriptionList (aScript) | |
beginSprite (me) | |
initAudio (me) | |
createModel (me) | |
enterFrame (me) | |
findSegment (me, frameNo) | |
displayFrame (me, newFrame) | |
GoToCurrentSegment (me) | |
GoToPreviousSegment (me) | |
GoToNextSegment (me) | |
GoToSegment (me, newSegment) | |
StartActor (me, param1) | |
StopActor (me, param1) | |
CleanUp (me) | |
PauseActor (me, param1) | |
UnPauseActor (me, param1) | |
ChangeClockRate (me, rateMultiplier) | |
ChangeClockPosition (me) | |
Private Attributes | |
pActorCast | |
The video that should be used for this actor. | |
pAudioEnabled | |
Is there audio to be played. | |
pActorHeight | |
initial height of the video actor | |
pActorWidth | |
initial width of the video actor | |
pFPS | |
frames per second the video should be played at | |
pFrameRateUnit | |
user indicates whether there frame rate indicates frames per second or seconds per frame | |
pOpacity | |
the default opacity of the video actor | |
pQuitOnAudio | |
user indicates whether the video actor should stop based on the frames or on the audio | |
AudioSprite | |
the sprite that contains the audio clip | |
AudioChannel | |
the channel the video actor audio is on | |
AudioPlaying | |
TRUE if the current audio segment has already started playing, FALSE if not. | |
actortexture | |
the texture of the actor | |
actorshader | |
the shader used for this actor | |
modeltexture | |
the unique string used as the name for the actor texture resource | |
paused | |
TRUE if the video is currently paused. | |
startTime | |
time this actor started | |
castList | |
list of casts that make up this video | |
currentSegment | |
the current segment that is being played | |
previousFrame | |
previous frame number that was played | |
previousFrameMember | |
previous member of frame that was played | |
pauseTime | |
time this actor was paused | |
AudioType | |
Necessary for media events.. | |
volumeBeforeMute | |
volume before mutting audio | |
pSoundVolume | |
the volume level of the audio that is playing |
The video is saved as individual frames in on or more casts. An accompanying text file describes the order that "segments" of video divided up among more than one cast should be played. Standard Actor methods are available such as start, stop, pause, unpause as well as 3D positioning.
Properties:
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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the shader used for this actor
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the texture of the actor
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the channel the video actor audio is on
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TRUE if the current audio segment has already started playing, FALSE if not.
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the sprite that contains the audio clip
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Necessary for media events..
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list of casts that make up this video
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the current segment that is being played
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the unique string used as the name for the actor texture resource
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The video that should be used for this actor.
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initial height of the video actor
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initial width of the video actor
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Is there audio to be played.
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TRUE if the video is currently paused.
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time this actor was paused
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frames per second the video should be played at
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user indicates whether there frame rate indicates frames per second or seconds per frame
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the default opacity of the video actor
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user indicates whether the video actor should stop based on the frames or on the audio
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previous frame number that was played
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previous member of frame that was played
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the volume level of the audio that is playing
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time this actor started
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volume before mutting audio
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