Public Member Functions | |
new (me) | |
getPropertyDescriptionList (aScript) | |
beginSprite (me) | |
initFrames (me) | |
initAudio (me) | |
createModel (me) | |
getFrame (me, time) | |
getTime (me) | |
enterFrame (me) | |
displayFrame (me, newFrame) | |
CleanUp (me) | |
StartActor (me, param1) | |
StopActor (me, param1) | |
PauseActor (me, param1) | |
UnPauseActor (me, param1) | |
ChangeClockRate (me, rateMultiplier) | |
ChangeClockPosition (me) | |
GoToCurrentSegment (me) | |
GoToPreviousSegment (me) | |
GoToNextSegment (me) | |
GoToSegment (me, newSegment) | |
Private Attributes | |
pActorCast | |
The video that should be used for this actor. | |
pAudioEnabled | |
Is there audio to be played. | |
pActorHeight | |
initial height of the video actor | |
pActorWidth | |
initial width of the video actor | |
pOpacity | |
the default opacity of the video actor | |
pParentSprite | |
the sprite number of the other actor you want to make the parent of this actor | |
pQuitOnAudio | |
user indicates whether the video actor should stop based on the frames or on the audio | |
ActorDone | |
TRUE when this actor is done, meaning the stop time has been reached. | |
AudioSprite | |
the sprite that contains the audio clip | |
AudioChannel | |
the channel the video actor audio is on | |
AudioPlaying | |
TRUE if the current audio segment has already started playing, FALSE if not. | |
actortexture | |
the texture of the actor | |
actorshader | |
the shader used for this actor | |
modeltexture | |
the unique string used as the name for the actor texture resource | |
paused | |
TRUE if the video is currently paused. | |
startTime | |
the time the actor started | |
previousFrame | |
the name of the previous image that was | |
previousFrameMember | |
the member image that was previously displayed | |
pauseTime | |
when this actor was paused | |
timelineList | |
the timeline defined by the user | |
AudioType | |
Necessary for media events.. | |
volumeBeforeMute | |
volume before mutting audio | |
pSoundVolume | |
the volume level of the audio that is playing | |
pInitSuccessful | |
Will be set to true if the all the requirements for the successful initialization are met. |
Timing of the display of images is defined in a text file that accompanies the images. Standard Actor methods are available such as start, stop, pause, unpause as well as 3D positioning.
Properties:
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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TRUE when this actor is done, meaning the stop time has been reached.
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the shader used for this actor
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the texture of the actor
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the channel the video actor audio is on
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TRUE if the current audio segment has already started playing, FALSE if not.
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the sprite that contains the audio clip
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Necessary for media events..
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the unique string used as the name for the actor texture resource
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The video that should be used for this actor.
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initial height of the video actor
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initial width of the video actor
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Is there audio to be played.
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TRUE if the video is currently paused.
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when this actor was paused
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Will be set to true if the all the requirements for the successful initialization are met.
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the default opacity of the video actor
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the sprite number of the other actor you want to make the parent of this actor
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user indicates whether the video actor should stop based on the frames or on the audio
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the name of the previous image that was
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the member image that was previously displayed
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the volume level of the audio that is playing
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the time the actor started
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the timeline defined by the user
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volume before mutting audio
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