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Public Member Functions |
| new (me) |
| getPropertyDescriptionList (aScript) |
| beginSprite (me) |
| initFrames (me) |
| initAudio (me) |
| createModel (me) |
| getFrame (me, time) |
| getTime (me) |
| enterFrame (me) |
| displayFrame (me, newFrame) |
| CleanUp (me) |
| StartActor (me, param1) |
| StopActor (me, param1) |
| PauseActor (me, param1) |
| UnPauseActor (me, param1) |
| ChangeClockRate (me, rateMultiplier) |
| ChangeClockPosition (me) |
| GoToCurrentSegment (me) |
| GoToPreviousSegment (me) |
| GoToNextSegment (me) |
| GoToSegment (me, newSegment) |
Private Attributes |
| pActorCast |
| The video that should be used for this actor.
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| pAudioEnabled |
| Is there audio to be played.
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| pActorHeight |
| initial height of the video actor
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| pActorWidth |
| initial width of the video actor
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| pOpacity |
| the default opacity of the video actor
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| pParentSprite |
| the sprite number of the other actor you want to make the parent of this actor
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| pQuitOnAudio |
| user indicates whether the video actor should stop based on the frames or on the audio
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| ActorDone |
| TRUE when this actor is done, meaning the stop time has been reached.
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| AudioSprite |
| the sprite that contains the audio clip
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| AudioChannel |
| the channel the video actor audio is on
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| AudioPlaying |
| TRUE if the current audio segment has already started playing, FALSE if not.
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| actortexture |
| the texture of the actor
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| actorshader |
| the shader used for this actor
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| modeltexture |
| the unique string used as the name for the actor texture resource
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| paused |
| TRUE if the video is currently paused.
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| startTime |
| the time the actor started
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| previousFrame |
| the name of the previous image that was
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| previousFrameMember |
| the member image that was previously displayed
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| pauseTime |
| when this actor was paused
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| timelineList |
| the timeline defined by the user
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| AudioType |
| Necessary for media events..
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| volumeBeforeMute |
| volume before mutting audio
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| pSoundVolume |
| the volume level of the audio that is playing
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| pInitSuccessful |
| Will be set to true if the all the requirements for the successful initialization are met.
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Timing of the display of images is defined in a text file that accompanies the images. Standard Actor methods are available such as start, stop, pause, unpause as well as 3D positioning.
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)