Public Member Functions | |
new (me) | |
getPropertyDescriptionList (aScript) | |
enterFrame (me) | |
createModel (me) | |
ChangeClockRate (me, rateMultiplier) | |
ChangeClockPosition () | |
Public Attributes | |
g3Dmember | |
the shockwave 3d castmember | |
Private Attributes | |
pGroupName | |
String. | |
pParentSprite | |
the sprite number of the other actor you want to make the parent of this actor | |
collection | |
TRUE if this actor is a collection of objects. | |
temptransforms | |
hold original transforms of each model in group | |
actortexture | |
the texture of the actor | |
actorshader | |
the shader used for this actor | |
modeltexture | |
the unique string used as the name for the actor texture resource | |
modelshader | |
shader | |
actorres | |
the model resource for the actor object |
The user can define all the parameters of a particle system. Actor supports standard methods.
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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the model resource for the actor object
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the shader used for this actor
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the texture of the actor
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TRUE if this actor is a collection of objects.
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the shockwave 3d castmember
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shader
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the unique string used as the name for the actor texture resource
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String. The name given to to this behavior, and |
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the sprite number of the other actor you want to make the parent of this actor
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hold original transforms of each model in group
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