Public Member Functions | |
new (me) | |
getPropertyDescriptionList (aScript) | |
enterFrame (me) | |
createModel (me) | |
ChangeClockRate (me, rateMultiplier) | |
ChangeClockPosition () | |
Private Attributes | |
pObjectType | |
what type this object is, physical (occlusion, physical, or virtual | |
pActorObj | |
The object hat should be used for this actor. | |
pActorTransparency | |
the actor object's transparency value | |
pActorColor | |
the actor's rgb color | |
pActorScaleX | |
dimensions for primitive objects | |
pActorScaleY | |
dimensions for primitive objects | |
pActorScaleZ | |
dimensions for primitive objects | |
pActorTexture | |
the texture to be used with the primitive shape | |
pGroupName | |
String. | |
pParentSprite | |
the sprite number of the other actor you want to make the parent of this actor | |
collection | |
TRUE if this actor is a collection of objects. | |
temptransforms | |
hold original transforms of each model in group | |
actortexture | |
the texture of the actor | |
actorshader | |
the shader used for this actor | |
modeltexture | |
the unique string used as the name for the actor texture resource | |
modelshader | |
shader | |
actorres | |
the model resource for the actor object |
The user can create primitive objects such as spheres and cubes or can load shockwave 3D models. Animations are supported by methods such as StartAnimation and StopAnimation. Objects can be virtual, meaning that they appear in the 3D scene or they can be physical meaning they are only used by the z-buffer for occlusion (usually used to represent real objects in the physical world). Standard Actor methods are available such as start, stop, pause, unpause as well as 3D positioning.
Properties:
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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the model resource for the actor object
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the shader used for this actor
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the texture of the actor
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TRUE if this actor is a collection of objects.
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shader
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the unique string used as the name for the actor texture resource
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the actor's rgb color
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The object hat should be used for this actor.
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dimensions for primitive objects
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dimensions for primitive objects
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dimensions for primitive objects
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the texture to be used with the primitive shape
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the actor object's transparency value
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String. The name given to to this behavior, and |
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what type this object is, physical (occlusion, physical, or virtual
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the sprite number of the other actor you want to make the parent of this actor
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hold original transforms of each model in group
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