Public Member Functions | |
| new (me) | |
| getPropertyDescriptionList (aScript) | |
| beginSprite (me) | |
| enterFrame (me) | |
| StartActor (me, myCastMember) | |
| StopActor (me, myCastMember) | |
| DeleteActor (me) | |
| PauseActor (me, param1) | |
| UnPauseActor (me, param1) | |
| ChangeClockRate (me, rateMultiplier) | |
| ChangeClockPosition (me) | |
| GoToCurrentSegment (me) | |
| GoToPreviousSegment (me) | |
| GoToNextSegment (me) | |
| GoToSegment (me, newSegment) | |
| restartAudio (me) | |
Private Attributes | |
| pActorCast | |
| The audio that should be used for this actor. | |
| pActorCastMember | |
| the sound file | |
| pSoundChannel | |
| used by the wav files | |
| pSoundLoop | |
| Number of times the audio actor should repeat. | |
| actor_begin_time | |
| the time that this audioactor started | |
| Audio_Start_Time | |
| time in milliseconds start (works after a pause too) | |
| ActorDone | |
| TRUE when this actor is done, meaning the stop time has been reached. | |
| AudioSprite | |
| the sprite that contains the audio clip | |
| AudioChannel | |
| the channel the video actor audio is on | |
| started | |
| TRUE if the actor is started. | |
| paused | |
| TRUE if actor is paused. | |
| numLoops | |
| Number of times this audio has already looped. | |
| myCastMember | |
| current cast member getting played | |
| AudioType | |
| indicates whether this audio actor consists of Quicktime, or a collection of wavs that | |
| mySoundChannel | |
| used by the wav files | |
| pSoundVolume | |
| sound level at the initialization of the actor | |
| volumeBeforeMute | |
| volume before mutting audio | |
Quicktime or WAV files can be used. Standard Actor methods are available such as start, stop, pause, unpause. The playback is controlled by the DART Clock
Properties:
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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the time that this audioactor started
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TRUE when this actor is done, meaning the stop time has been reached.
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time in milliseconds start (works after a pause too)
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the channel the video actor audio is on
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the sprite that contains the audio clip
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indicates whether this audio actor consists of Quicktime, or a collection of wavs that
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current cast member getting played
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used by the wav files User specifies which channel to use |
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Number of times this audio has already looped.
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The audio that should be used for this actor.
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the sound file
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TRUE if actor is paused.
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used by the wav files User specifies which channel to use 1-10 |
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Number of times the audio actor should repeat.
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sound level at the initialization of the actor
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TRUE if the actor is started.
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volume before mutting audio
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1.3.7