Public Member Functions | |
new (me) | |
getPropertyDescriptionList (aScript) | |
beginSprite (me) | |
enterFrame (me) | |
StartActor (me, myCastMember) | |
StopActor (me, myCastMember) | |
DeleteActor (me) | |
PauseActor (me, param1) | |
UnPauseActor (me, param1) | |
ChangeClockRate (me, rateMultiplier) | |
ChangeClockPosition (me) | |
GoToCurrentSegment (me) | |
GoToPreviousSegment (me) | |
GoToNextSegment (me) | |
GoToSegment (me, newSegment) | |
restartAudio (me) | |
Private Attributes | |
pActorCast | |
The audio that should be used for this actor. | |
pActorCastMember | |
the sound file | |
pSoundChannel | |
used by the wav files | |
pSoundLoop | |
Number of times the audio actor should repeat. | |
actor_begin_time | |
the time that this audioactor started | |
Audio_Start_Time | |
time in milliseconds start (works after a pause too) | |
ActorDone | |
TRUE when this actor is done, meaning the stop time has been reached. | |
AudioSprite | |
the sprite that contains the audio clip | |
AudioChannel | |
the channel the video actor audio is on | |
started | |
TRUE if the actor is started. | |
paused | |
TRUE if actor is paused. | |
numLoops | |
Number of times this audio has already looped. | |
myCastMember | |
current cast member getting played | |
AudioType | |
indicates whether this audio actor consists of Quicktime, or a collection of wavs that | |
mySoundChannel | |
used by the wav files | |
pSoundVolume | |
sound level at the initialization of the actor | |
volumeBeforeMute | |
volume before mutting audio |
Quicktime or WAV files can be used. Standard Actor methods are available such as start, stop, pause, unpause. The playback is controlled by the DART Clock
Properties:
Copyright 2004, Georgia Tech Research Corporation, Atlanta, Georgia 30332-0415 All Rights Reserved (See LICENSE cast member for full license information)
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the time that this audioactor started
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TRUE when this actor is done, meaning the stop time has been reached.
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time in milliseconds start (works after a pause too)
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the channel the video actor audio is on
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the sprite that contains the audio clip
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indicates whether this audio actor consists of Quicktime, or a collection of wavs that
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current cast member getting played
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used by the wav files User specifies which channel to use |
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Number of times this audio has already looped.
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The audio that should be used for this actor.
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the sound file
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TRUE if actor is paused.
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used by the wav files User specifies which channel to use 1-10 |
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Number of times the audio actor should repeat.
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sound level at the initialization of the actor
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TRUE if the actor is started.
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volume before mutting audio
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