I’m a second year Ph.D student in Computer Science at Georgia Tech,advised by Prof. Greg Turk. I received my B.S. in Computer Science from Georgia Tech. My research interests are physical simulation, character animation, and deep reinforcement learning.
Recently, I’m studying how to train control policies that can drive tools to manipulate deformable bodies.
B.S in Computer Science, 2018
Georgia Institute of Technology
In this project, we investigated several optimization methods to find controlers that can drive simulated creatures to swim
A 3D flocking simulator with implementation of wandering, alignment, separation, and cohesion forces.
A tree generator that can procedrually generate a variety of trees with user specified growth tendency.
A 2D particle constraint dynamic system with distance, circle, and sine constraints.