CS7490 Advanced Image Synthesis |
Sungbae Kim's Final Project |
Suggestive Contours using Geometry Shader |
based on |
Suggestive Contours for Conveying Shape |
SIGGRAPH 2003 |
Project description | |
There are several line drawing algorithm for conveying shape such as contours, crease and crest. Contours also called silhouette is lack of information. Crease is only well for polyhedral objects. Crest also called ridges and valleys is lack of view-dependent nature that hand-drawn pictures possess.![]() Rusinkiewicz, SIGGRAPH 2005 Course note Suggestive contours suggested in [DeCarlo et al. 2003] has much information for shape cue and view-dependent nature. I implemented suggestive contours based [DeCarlo et al. 2003]. To enhance rendering speed, I use the brand-new geometry shader. For details, see my project presentation file. |
Source code | |
To compile and execute this, - Just in Windows - You need kind of recent graphics card for geometry shader, or you need NVIDIA's emulator(very slow). - Some files from NVIDIA's SDK(also included in the below zip file) - TriMesh library for loading meshes.(also included in the below zip file) - Over Cg 2.0 beta library - OpenGL - To execute, type bin/gssc.exe [model file name] Download source code. |
Result | ||
Environment : CPU : Intel Core2 Duo 2.0GHz, RAM : 2GB, VIDEO Card : NVIDIA Quadro FX 570M | ||
![]() | vertices : 48484 triangles : 96964 51 fps |
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vertices : 72027 triangles : 144046 34 fps |
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![]() |
vertices : 262909 triangles : 525814 10 fps |
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![]() | vertices : 237018 triangles : 474048 3.5 fps |
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![]() | vertices : 437645 triangles : 871414 6 fps |
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![]() | vertices : 543652 triangles : 1087116 4 fps |
Reference | |
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz, Anthony Santella, "Suggestive Contours for Conveying Shape," SIGGRAPH 2003 | |
Szymon Rusinkiewicz, Doug DeCarlo, Rutgers University, Adam Finkelstein, "SIGGRAPH 2005 Course 7: Line Drawings from 3D Models" |