EyeRibbons

DESCRIPTION

This Geometry module is an implementation of the Ribbons Algorithm by Mike Carson. It inputs a Chemistry Pyramid, calculates guide coordinates, and outputs protein ribbons as either threads or sheets. The Chemistry Pyramid should only contain the peptide backbone atoms (groups of N, C-alpha, C and O) in the correct order of appearance in the chain.

INPUTS

Port: Molecule
Type: Pyramid
Constraints: 1..-layer.
1..-baseLat.
n-D compression.
n-compression type.
The Chemistry Pyramid of correctly ordered backbone atoms.

Port: Colormap
Type: Lattice
Optional: This port is optional
Constraints: 1-D.
4-vector.
Optional colourmap lattice. Default colour is white.

WIDGETS

Port: Width
Type: Slider
Ribbon width.

Port: Segments
Type: Slider
Number of segments to be used in a Foward Difference Method calculation.

Port: Translate Helix
Type: Slider
Widens helix by specified factor.

Port: Threads
Type: Slider
Number of threads if "Threads" is selected.

Port: select
Type: Radio Box
Menu Item: Ribbon
Menu Item: Threads
"Threads" or "Ribbons" selector.

OUTPUTS

Port: Output
Type: Geometry
NURBS geometry information for threads (splines) or sheets (patches).

PROBLEMS

Larger number of segments do not give a suitable ribbons representation.

SEE ALSO

EyeBackbone EyeBalls Render
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© The Numerical Algorithms Group Ltd, Oxford UK. 1996