NAME
cxGeoLightModelAdd
- set the light model for the current geometry object
C SPECIFICATION
#include <cx/Geometry.h>
enum cxGeoLightModelType
{
CX_GEO_LMODEL_BASE,
CX_GEO_LMODEL_PHONG,
CX_GEO_LMODEL_DEPTH
};
void cxGeoLightModelAdd(cxGeoLightModelType type,float *nearColor,float *farColor)
FORTRAN SPECIFICATION
integer CX_GEO_LMODEL_BASE
integer CX_GEO_LMODEL_PHONG
integer CX_GEO_LMODEL_DEPTH
parameter (CX_GEO_LMODEL_BASE = 0)
parameter (CX_GEO_LMODEL_PHONG = 1)
parameter (CX_GEO_LMODEL_DEPTH = 2)
subroutine cxGeoLightModelAdd(type,nearColor,farColor)
integer type
real nearColor(3)
real farColor(3)
PARAMETERS
-
type
-
The light model type - no lighting (BASE), regular lighting (PHONG), or depth cuing (DEPTH)
-
nearColor
-
The near color if the depth cueing lighting model is chosen.
-
farColor
-
The far color if the depth cueing lighting model is chosen.
DESCRIPTION
This function specifies the lighting model for the current geometry. In
most cases, the default lighting environment will be acceptable. This call
is provided for exceptions.
When normals are added to a geometry using cxGeoNormalAdd(3), the
lighting model is set to PHONG. This value may be overridden by calling
this function.
KNOWN PROBLEMS
Setting the light model many times can make rendering inefficient. If
there are many objects that need to be given a lighting model, it is best
to group them together with cxGeoTransformPush(3) and apply a single
call to cxGeoLightModelAdd.
Last modified: Mon Nov 18 13:48:55 GMT 1996
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© The Numerical Algorithms Group Ltd, Oxford UK. 1996