Function
Creates a light Object representing an ambient light source.
Syntax
#include <dx/dx.h>
Light DXNewAmbientLight(RGBColor color)
Functional Details
Creates a light Object of the color color that produces a constant illumination on all rendered Objects regardless of surface orientation.
An
RGBColor
is defined as follows:
typedef struct rgbcolor {
float r, g, b;
} RGBColor;
Return Value
Returns the light or returns NULL and sets an error code.
See Also
DXNewDistantLight, DXQueryAmbientLight, DXQueryDistantLight
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