Evaluation Plan


The DreamPad evaluation will consist of the following techniques:

Cognitive Walk-Through (Theoretical)


A cognitive walk-through will be conducted on both the student and instructor portions of the DreamPad Application.

The evaluator will run the application according to the user's guide and answer the following four questions for each of the actions performed:

  1. For each goal listed (0,A, B, C...), do you expect to take action Ai Bi Ci...respectively?
  2. At any particular stage, is there anything (within the range of goal A, B, C...) that you want to do, but cannot find the correct action?
  3. Is the result from the action expected by you when you take the action?
  4. Do you understand the feedback of every action?

Student Application:

Instructor Application:

Heuristic Evaluation: (Optional)


Instructor Dialog:

Classroom Simulation (Paticipatory):


While the two previous tests are likely to be sufficient to determine the usability of DreamPad, it fails to adequately address a critical question, does the application complement the classroom interaction and provide a useful tool. The purpose of the classroom simulation is to provide not only another indication of the usablity of DreamPad in an actual setting, but to provide an indication of its degree of usefulness in the classroom. The ideal test of course would be to use DreamPad in conjunction with CLASSPAD during an actual live class. Unfortunately, the DTR devices networking port is not currently working, so the classroom test will have to be simulated.

For this test, you will need at least 2 PC's running Windows and linked together via a network. One PC should run the instructor console and the others the student console. An instructor (or evaluator playing the role of an instructor) should attempt to present a "lecture" using a slide format to a group of students (who may be other evaluators). If using actual users, a short orientation to DreamPad should be conducted prior to the exercise. During this simulation, the evaluator's should collect the following data:

Instructor:

Student:

The bottom line is really, do the participants actually use the DreamPad tool as a compliment to the classroom experience, or is it mearly a novelty?

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