The Virtual Tricorder: A Uniform Interface for Virtual Reality
Matthias M. Wloka
and Eliot Greenfield
We describe a new user-interface metaphor for immersive virtual reality
-- the virtual tricorder. The virtual tricorder visually duplicates a
six-degrees-of-freedom input device in the virtual environment.
Since we map the input device to the tricorder one-to-one at all times,
the user identifies the two. Thus, the resulting interface is visual as
well as tactile, multipurpose, and based on a tool metaphor. It unifies
many existing interaction techniques for immersive virtual reality.
Back to the advance program
Back to UIST '95 home page