Research

Here are some of our research areas. Click to learn more about the specific projects:

Character Animation and Motion Capture

Geometry

Natural Phenomena

Augmented Reality

Rendering

  • Terrain Synthesis from Digital Elevation Models : We present an example-based system for terrain synthesis
  • Interactive Tensor Field Design and Visualization on Surfaces : We present an interactive design system that allows a user to create a wide variety of surface tensor fields with control over the number and location of degenerate points.
  • Texture Transfer : Mappings between surfaces have a variety of uses, including texture transfer, multi-way morphing, and surface analysis. Given a 4D implicit function that defines a morph between two implicit surfaces, this article presents a method of calculating a mapping between the two surfaces.
  • Geometric Texture Synthesis : Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geometric surface texture such as thorns, scales, and bark. We present an example-based technique for synthesizing a variety of geometric textures on a model's surface.
  • Graphcut Textures: Image and Video Synthesis Using Graph Cuts : n this paper we introduce a new algorithm for image and video texture synthesis. In our approach, patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output.

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