Class PALplate.lib.upButton
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Class PALplate.lib.upButton
java.lang.Object
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+----sub_arctic.lib.min_interactor
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+----sub_arctic.lib.base_interactor
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+----sub_arctic.lib.multi_button
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+----sub_arctic.lib.button
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+----PALplate.interactors.SelfCallbackButton
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+----PALplate.lib.upButton
- public class upButton
- extends SelfCallbackButton
This button knows how to move the user up a level (ie, zoom the user
out) in the mud. If they're not looking at a room/map in the mud, it just
returns the GUI to a state such that they are looking at their current
location in the mud.
- See Also:
- UIActor
-
upButton()
-
-
upButton(loaded_image)
-
-
callback(interactor, event, int, Object)
- Check to see if the user is looking at our current location in the mud and should
move up.
-
init(String, Object)
-
This function is called immediately after the object is dynamically
loaded and created.
-
mudDescription()
-
upButton
public upButton()
upButton
public upButton(loaded_image i)
init
public void init(String mudobjnum,
Object args)
- This function is called immediately after the object is dynamically
loaded and created.
- Overrides:
- init in class SelfCallbackButton
mudDescription
public String mudDescription()
- Overrides:
- mudDescription in class SelfCallbackButton
callback
public void callback(interactor from_obj,
event evt,
int callback_num,
Object callback_info)
- Check to see if the user is looking at our current location in the mud and should
move up. Notify the player that her location has changed
while we're at it.
Otherwise, bring the user back from whatever URL they were browsing
to the view of the mud which is current.
- Overrides:
- callback in class SelfCallbackButton
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