Class PALplate.lib.MainScreen
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Class PALplate.lib.MainScreen
java.lang.Object
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+----java.awt.Component
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+----java.awt.Container
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+----java.awt.Panel
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+----java.applet.Applet
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+----sub_arctic.lib.interactor_applet
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+----sub_arctic.lib.debug_interactor_applet
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+----PALplate.lib.MainScreen
- public class MainScreen
- extends debug_interactor_applet
This is the Applet version of the main screen representing the mud in the GUI.
it contains two panels:
a MapDisplay/MainDisplay panel (which one is visible alternates depending on other contexts)
a PersonalShelf panel
- See Also:
- MapDisplay, PersonalShelf, MainDisplay
-
MainScreen()
-
-
build_ui(base_parent_interactor)
- This is an interactor_applet, so of course instead of in the constructor
the juicy set up stuff happens in build_ui(), pre_build_ui() and post_build_ui().
MainScreen
public MainScreen()
build_ui
public void build_ui(base_parent_interactor top)
- This is an interactor_applet, so of course instead of in the constructor
the juicy set up stuff happens in build_ui(), pre_build_ui() and post_build_ui().
If you do subclass from me, you probably know what you're doing
but you might want to think about reading through this first anyway.
- Overrides:
- build_ui in class interactor_applet
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