MWF 10:05 - 10:55
U A Whitaker Biomedical Eng 1103
- Blair MacIntyre,
- TSRB 344, 404-894-5224
- Office Hours: TBA
- Teaching Assistant
This course will provide an introduction to current techniques for
electronic game design and programming. Topics will include computer graphics,
motion generation, behavioral control for autonomous characters, interaction
structure, and social and interface issues of multi-user play.
- To facilitate communication between non-CS team members and
soon-to-be computer scientists on game development projects.
- To provide the future game programmer and designer with concepts
and strategies for making design decisions.
- To expose the future game programmer and designer to tools,
techniques, and ideas for interface design.
- To stress the importance of good game design.
There is one required text for the
- Introduction to Game Development Edited by Steve Rabin (in the
There are some other books you might
find useful or entertaining:
- 3D Games - Real-Time Rendering and Software Technology by Alan Watt
and Fabio Policarpo (In the GT Bookstore)
- Game Programming Gems Series, edited by Mark DeLoura and others
- AI Game Programming Wisdom Series, edited by Steve Rabin
- Chris Crawford on Game Design by Chris Crawford
- Rules of Play: Game Design Fundamentals by Katie Salen and Eric
- Joystick Nation : How Videogames Ate Our Quarters, Won Our Hearts, and
Rewired Our Minds by J. C. Herz, Michael Pietsch (Editor) (Out of Print)
You can buy these from Amazon
Books, and in some cases the Engineer's Bookstore and the GaTech bookstore
The professor reserves the right to modify any of these plans as need be during
the course of the class.